About
Class of 2027 B.Sc. in Computer Engineering at Texas A&M University.
I am currently a Game Engine Developer at Anvil Studio.
I’ve interned twice as a Software Engineer in platform engineering at a major logistics company.
In my free time, I enjoy learning Graphics Programming and designing performant code, aiming to create math visualizations using C++ and shaders.
When I'm not at the computer I'm usually training MMA, enjoying mediterranean food, or spending time with family.
Experience
Present Heading development of engine render compatibility on macOS platform using Metal-cpp API and Metal Shading Language. Also designing an entity-component system and CLI tool.
- C++
- Metal-cpp
- Metal Shading Language
- Terminal
- Python
Summer 2024 Migrated classic GUI Azure DevOps pipelines to YAML-based pipelines as code. Collaborated with SRE team to troubleshoot and resolve critical issues with microservices.
- YAML
- CI/CD
- Terminal
- Azure DevOps
Summer 2023 Developed an Internal CLI Tool feature that remains a crucial part of the company’s developer workflow, reducing engineer workload by 1-2 developer days per sprint and significantly improving development efficiency. Achieved a 14% reduction in development time resulting in $38,400 annual savings in engineer salary costs.
- Python
- Automation
- CI/CD
- Terminal
- Azure DevOps
Projects
AE-CLI
CLI tool for Anvil Game Engine. Manages depenencies and other tasks for game developers.
- Python
- Terminal
- Argeparse
Black-Scholes Model Calculator
Black-Scholes Model Calculator with a Black-Scholes Model C++ REST-API and SvelteKit front end.
- C++
- Javascript
- SvelteKit
- Crow
- TailwindCSS
- Docker
Surge New · Arrive Logistics
Internal CLI Tool feature that streamlined project scaffolding by fully automating version control, REST-API .NET template app creation, and CI/CD pipelines. Achieved a 14% reduction in development time resulting in $38,400 annual savings in engineer salary costs.
- Python
- Terminal
- CI/CD
- Azure DevOps
- Argeparse